General Discussion - Transcode Nikon D600 H.264 MOV to iMovie Mac editing lydia622520 - Thu Sep 27, 2012 1:24 am Post subject: Transcode Nikon D600 H.264 MOV to iMovie Mac editing
Nikon has announced its smallest and lightest full-frame DSLR camera-the Nikon D600.The Nikon D600 weighs 760g (body, no battery) and offers a magnesium alloy frame, top and rear cover with the same level of weatherproofing as the D800.All videos will be shot in H.264 / MPEG-4 AVC format compression, delivering a maximum clip length of half an hour, tops. Heck, you can even have the live feed piped to the D600′s HDMI port as an uncompressed Full HD signal, now how about that? Are you looking forward to the Nikon D600?
Currently the editing program I use is iMovie. Alough Nikon D600 can shoot 1080 30/25/24p H.264 MOV recordings for us, but very disappointed in ease of getting video clips from this camera to iMovie on Mac for editing smoothly as iMovie best native supported video format is AIC codec.Generally, mov is friendly for iMovie, however, H.264 is a delivery codec rather than editing codec.So if we want to import and load H.264 MOV 1080p video clips from Nikon D600 to iMovie on mac , we must transcode the h.264 MOV file to iMovie optimizing format before import. Brorsoft Nikon H.264 MOV to iMovie Converter can help us to make it possible.
1. Run the top H.264 to AIC Converter and import h.264 MOV videos you want to transcode.
2. For importing Nikon D600 H.264 MOV into iMovie for editing on Mac. You can click format bar to choose iMovie/FCE --> Apple InterMediate Codec(AIC) (*.mov)., it’s best for iMovie editing.
3. Adjust video and audio parameters in Profile Settings, where you can get by clicking Settings icon. You’d better set the video frame rate as 30fps, video size as 1920*1080 to keep the best quality for editing in iMovie with least quality loss possibly.
After a shot waiting, you can click “open” button to find the output files and transfer your H.264 MOV footages from Nikon D600 into iMovie for further editing without crashing problem and avoid rendering.