General Discussion - How to Copy Paste Motion in Flash kasselbiddy - Wed Sep 05, 2012 6:48 pm Post subject: How to Copy Paste Motion in Flash
Sometimes we want the same motion of the two or more objects in Flash which may differ in shape. For example I have a bouncing ball animation and I want the exact same motion for a box. Some people create it from scratch but no need to create it from scratch, all we want to do is just use these options. Many Flash users are unaware of the power of these options. PS: You can play Flash SWF through QuickTime players with a SWF to MOV converter mac.
These options are quite handy if you want to copy and paste your animation from one object to other or want motion information / data of an object as actionscript. Using these options can save a lot of time and gives you the accurate results. What's more, you can convert SWF to MKV, SWF to iMovie, or upload SWF to YouTube.
In this tutorial, you will be learning how to copy motion of an object using Copy motion and Copy motion as actionscript 3.0 options. So let’s get started with some simple animation. Here I have a simple bouncing animation to demonstrate how Copy and Paste motion works.
Ok, we are attempting to copy the motion data of our box to that letter. So first we have to select the box and grab all the frames that contain the animation then right click and click on Copy motion. Now select the letter, Right Click on Timeline and click on Paste motion. Now the text letter has the exact same motion as our box.
Copy-paste motion option copy-pastes the keyframe data from one object to another.
Note: Before starting, please make sure that both the objects are on separate layers or documents.
Copy Paste motion in Flash: Copy motion as actionscript 3.0
Step 1: Copy motion as actionscript copies the motion data of an object as actionscript 3.0. In order to use this option you have to first select all the frames of your animation then right click > Copy motion as actionscript 3.0. A prompt will appear asking for an instance name to be used in actionscript. Give it an instance name whatever you want. I am using “bounce” as instance name.
Step 2: Create a new flash file (actionscript 3.0) then create an object and convert it to Symbol (Movie clip) by pressing F8 on you keyboard. Now, go to Properties panel and under instance name field, enter the same instance name that you used earlier.